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- GRAVITON V2.03
- Copyright (c) 1992,1993 Daniel A. Sill
-
- *****************************************************************************
- SPECIAL NOTE TO SYSTEM ADMINISTRATORS AND BBS SYSOPS
- *****************************************************************************
- Please check your systems for any previous versions of 'GRAVITON' and
- remove them. They will be called "GRAVITN1.ZIP", "GRVTN101.ZIP",
- "GRVTN200.ZIP", "GRVTN201.ZIP", or "GRVTN202.ZIP".
- Thank you.
-
-
- *****************************************************************************
- INTRODUCTION
- *****************************************************************************
- Thank you for taking the time to read this.
-
- 'GRAVITON V2.03' is a pseudo vector graphics game; that is, it is
- an attempt to use only line drawings to make everything work. I used, as
- inspiration, an arcade video game I first encountered around 1984 as a
- student at SWTSU in San Marcos, Texas. I think you will find it fun and
- challenging.
-
- You are free to distribute this software package to your friends, BBSs,
- or wherever so long as there is no fee above $5.00 (for disk media), and no
- part of this package is omitted or altered. I (Daniel A. Sill) hold the
- copyright for this software and its associated files. If you register (see
- below), you will enable some really neat options (and I'm sure, feel much
- better about using this software).
-
- This package consists of the files listed below. All of these files
- (except for the last two) must be present for 'GRAVITON V2.03' to run.
- "GRVTN203.EXE"--The main executable program file
- "GRVTN203.DT1"--A data file. (the 16 all new planets)
- "GRVTN203.DT2"--A data file. (the 16 original planets from the 1.0X versions)
- "GRVTN203.SND"--A data file. (the sound samples)
- "GRVTN203.DRV"--A data file. (the sound card driver)
- "GVTREAD.ME!"---This file
- "GVTORDER.FRM"--The order form used to register this software
- "GRVTN203.CFG"--The configuration file used/generated by 'GRAVITON V2.03'
- "GRVTN203.SCR"--The high score file generated and used by 'GRAVITON V2.03'
- (SPECIAL NOTE: If you wish to reset the high scores, delete
- this file from your directory.
-
- To run the program, type "GRVTN203" and push enter. Two command
- line options are provided:
-
- "/D" - enables the DIAGNOSTICS screen. If the program doesn't work or
- Sound Blaster support will not function, run the program with
- this option (i.e. "GRVTN203 /D") to see any warnings or errors.
- "/O" - forces the program to use the data file containing the planet
- data from the ORIGINAL 1.0X versions in case you haven't seen
- them or just want to play them again (i.e. "GRVTN203 /O").
-
- When the program is run, it first checks to see that all of the
- above files are there and that they have not be compromised. If the
- program cannot find one, or it has been altered, the program will
- terminate with an error message. This feature provides you with some
- protection against virus sabotage. Since the "GVTORDER.FRM" file must be
- there also, it provides a gentle reminder to register your software. If
- you have a sound card that is 100% compatible with the Sound Blaster,
- the program should default to Sound Blaster sounds. If you have an older
- version, I recommend removing all the old files when you install this
- version as it has the necessary data to play the "older" planets (see
- above). !WARNING! the new data file format is NOT compatible with the
- old one so don't try to rename it.
-
-
- *****************************************************************************
- SYSTEM REQUIREMENTS
- *****************************************************************************
- This program was written on an AT clone. I have tested it on several
- different machines and it worked fine on them all. The only machines I have
- not tried are a PC and an XT; I don't think it will make any difference;
- however, I make no promises (and I bet it will be VERY SLOW).
- The only real requirements are color EGA video or better and a 101 key
- U.S. style keyboard (sorry overseas users, but I don't have access to
- any other type of keyboard). This program hooks into the keyboard interrupt
- to trap key press/release events. I tried several keyboards before deciding
- on the control keys. By that, I mean that any combination of the control
- keys worked on all keyboards I tested. Like some arcade games, this game
- does not lend itself to joystick (or mouse/trackball) control; so don't look
- for it in the future. If for some reason the controls don't work right,
- please let me know (see below) and I'll try to fix it.
- If you have a Sound Blaster (or 100% SB compatable sound card), you get
- MUCH better sound effects, however it is not a required to play the game).
- Most of the sound effects are 'FM' synthesis so as to obtain simultaneous
- sounds effects. If your sound card does not have the Sound Blaster type of
- FM synthesis (i.e. if yours uses a wave table), I have no idea how it will
- sound. If you want these sounds, you *MUST* have your "BLASTER" environmental
- variable set correctly (see the docs that came with your sound card).
- This program will write information to the high score and config file.
- Therefore ,if you use a a write protected disk, you may get an error message
- while running the program.
-
- *****************************************************************************
- SPECIAL NOTE FOR WINDOWS USERS
- *****************************************************************************
- Because this program hooks into system interrupts, it will probably not
- run very well (if at all) in windows. I recommend running this program from
- DOS only.
-
- *****************************************************************************
- HOW TO PLAY THE GAME
- *****************************************************************************
- OK then, here is what the game is all about:
-
- The setting:
- four solar systems, each consisting of a
- sun and four planets
- The goal:
- to invade planets and destroy all defenders
- The supplies:
- four ships each with 2000 units of fuel and an unlimited
- supply of ammunition
- The complications:
- defenders (stationary turrets), floating mines, enemy space
- ships, running out of fuel, and !! GRAVITY !! (both in space
- and on planets)
- The Rules:
- Don't let your ship touch anything (you cannot land
- anywhere)
- The control keys:
- <Z> key----------rotate ship left
- <X> key----------rotate ship right
- <.> key----------thrust
- </> key----------fire cannon
- <SPACEBAR> key---shield/tractor beam
- The option keys:
- <ESC> key--------fast exit to DOS
- <S> key----------toggles sound on/off (Note: if in the config
- menu, you selected no sound, this key will
- have no effect)
- <P> key----------pauses the game until a control key is pressed
- <PRTSCR> key-----pauses the game until a control key is pressed
- <SCRLOCK> key----pauses the game until a control key is pressed
- <PAUSE> key------pauses the game until a control key is pressed
-
-
- Pretty simple eh'? Well...the trick is gravity. You can use it
- to your advantage or try to fight it (if you fight it, you won't last
- long). The key to this game is controlling your ship; if you stay in
- control, the rest is easy (almost). After reading this, run the game and
- answer "Y" to the question "DO YOU WANT INSTRUCTIONS ? (It will
- provide 'hands on' interactive instructions.
-
- When the game starts, your ship (a blue triangle) will appear
- at the top center of the screen. Four planets and a sun will appear
- elsewhere on the screen (each planet will have a bonus point value
- above it). Select a planet to conquer by flying into it. Watch out
- though, the sun's gravity will try to pull your ship in. Try not to
- waste too much fuel, but do not tarry either; enemy space ships will
- emerge from the sun and try to destroy you. If an enemy space ship
- comes too close, you will be forced into a duel to the death.
- When you select a planet to conquer, the scene will change from
- space to the planet surface. DO NOT TRY TO LAND !
- The red things on the surface (the ones shooting at you) are
- defending turrets; these are your primary targets. Find and destroy all
- of them. When you have finished (or decide you can not handle them) fly
- up and out; this will put you back in space to conquer the next planet (or
- to select an easier planet). If you have destroyed all defending turrets,
- the planet will explode. When the four planets have been destroyed, your
- ship will automatically warp to the next system to conquer.
- The blue things under the surface of the planet are fuel dumps.
- These are absolutely essential to continue your mission. Your ship
- starts out with 2000 units of fuel but it goes pretty quickly. Both your
- thruster and your shield/tractor beam use copious amounts of fuel. To
- collect the fuel from the dump, hover your ship close to the surface,
- directly over the dump, and use your shield/tractor beam. If both of
- the tractor beams are below the fuel dump, it is yours. Each dump
- contains 2000 units of fuel. There is plenty of fuel to complete each
- planetary mission, however, it is not wise to collect the fuel until
- you need it. If you lose your ship, all the fuel you have stored up will
- also be lost.
- The two small, spiked things zooming through the air above the
- surface are mines. They will not shoot at you, however, they will try to
- ram your ship. Avoid them or shoot them. If you shoot them beware! Unless
- you hit them dead on, they will deflect your bullet (usually back at you!).
- If you cannot avoid them your shield will protect you, but at the moment of
- impact it will cost an additional 500 units of fuel. It is not necessary to
- destroy them to conquer the planet. Be warned: even if you destroy them,
- they will come back in a short time.
-
- Scoring is as follows:
- -enemy space ships are worth 350 points
- -mines are worth 250 points
- -defending turrets are worth 300 points + 50 points for
- each solar system conquered
- -completing a planet is worth the bonus you see before you
- enter it (2000 to 7000 points)
- -a bonus ship is awarded for each 10,000 points earned.
-
- Well OK then, that's all there is to it. Have fun with it.
-
- *****************************************************************************
- LEGAL STUFF, REGISTRATION, BUG REPORTS, HISTORY, ETC.
- *****************************************************************************
-
- NO WARRANTIES:
- Daniel A. Sill provides no warranties for this software (either
- expressed or implied) of any kind. By using this software, you agree to do
- so at your own risk and assume all responsibility for any results from
- using it.
-
- NO LIABILITY:
- Daniel A. Sill shall not be held liable, in any event, for any damages
- resulting from the use, misuse, or inability to use this software.
-
- COPYRIGHT:
- This software is owned by Daniel A. Sill and is protected by both
- United States copyright laws, and international treaty provisions.
-
- OK, now that the legal stuff is out of the way...
-
- REGISTRATION:
- If you register this software, you will be sent a letter with a
- registration code that may be entered in the config (setup) menu. All
- options will then be enabled. This will allow you to change some parameters
- of the game...such as:
-
- (1) Start with any number of ships (1 to 20) -
- (2) Each ship can be equipped to start with 2000 to 5000 units of fuel -
- (3) Set the bonus level at which a free ship is awarded (5000 to 50,000) -
- (4) Start play on any level (1 to 4) -
- (5) Set the play difficulty (EASY/NORM/HARD) -
- (6) The 'GVTREAD.ME!' and 'GVTORDER.FRM' files will not need to be
- present to run the game -
-
- How much for all this (and the good feeling that comes from knowing that
- you paid for it) ?
-
- Not $30, not even $20, but only $10 ! That's right; but wait there's
- more! Registered users will receive 1 (one) free update if there are any
- serious bugs found in this version AND discounts on any other games that I
- develop (I have some killer ideas on some old arcade classics). If you already
- have a registered copy of GRAVITON 1.00 or 1.01, your upgrade price is $5.00
- See the order form ('GVTORDER.FRM') for details on how to register.
-
-
- COMMENTS, SUGGESTION, BUG REPORTS:
- If the program crashes, it should do so in a dignified way...that is
- the screen should clear and an error message should appear. If this happens
- I would be very interested to know all the details including the error
- number.
- Please send all comments, suggestions, ideas, and bug reports to the
- address below.
-
- Zephyr Software - Daniel A. Sill
- P.O. Box 7704
- Austin, Texas 78713-7704
-
- I can also be reached through Internet:
-
- sill@zoe.as.utexas.edu
-
- HISTORY:
- Version 1.00 - first release (as "GRAVITN1.ZIP"), few bugs (surprise)
- including a bad screen jitter on a few VGA cards but
- generally received well.
-
- Version 1.01 - second release (as "GRVTN101.ZIP"), killed some bugs,
- fixed the bad screen jitter, added command line option
- to slow game down on really fast computers.
-
- Version 2.00 - third release (as "GRVTN200.ZIP" not officially released
- as a major bug was found with the sound support), a major
- rewrite of entire program, removed command line option to
- slow game down as the game play speed is now constant on
- all computers (unless the machine is slow to begin with
- i.e. a 286 or less processor), added /D (diagnostics) and
- /O (use original planet profile data) command line options
- (see above), fixed the PC speaker sound so it will no
- longer slow the game down, added Sound Blaster support,
- made 16 new planets to explore, changed the way 'mines'
- look and behave, changed the way 'turrets' behave, changed
- the way registration is done (there is no longer a
- need to mail out a 'registered' disk as registration is
- completed in the program itself), fixed the last of the
- 'old' bugs.
- Version 2.01 - fourth release (as "GRVTN201.ZIP"), fixed the sound bug,
- seemed to work well, another bug was found by registered
- users...when the difficulty was set to 'HARD', flying
- into the planet worth 5000 pts, on level 2, caused the
- computer to lock up.
- Version 2.02 - fifth release (as "GRVTN202.ZIP"), fixed the bug in version
- 2.01, found and killed a couple more bugs
- Version 2.03 - sixth release (as "GRVTN203.ZIP"), fixed some more sound
- bugs, included a generic sound card driver so the game
- will work (hopefully) with other sound cards.
-
-
- ABOUT SHAREWARE: (What follows is my opinion only....'nuff said...)
- In my own opinion, there are four types of shareware: 'true shareware',
- 'crippleware', 'nagware', and 'bonusware'.
- 'True shareware' is software that a developer makes available to
- everyone and says "...if you use it, please register it". A potential user
- can play with the program and see if it will satisfy their needs before
- they spend any money on it (a try-before-you-buy thing). It relies on the
- honor system and a gentle reminder to register (usually at the end of the
- program). Unfortunately, many people who use this kind of shareware don't
- register it for various reasons.
- 'Crippleware' is software that a developer makes available to everyone
- but some critical feature in the program (such as "SAVE") is disabled.
- I find this kind of software totally useless and I don't waste my time with
- it. If you have ever run across this kind of shareware, I am sure you
- understand my feelings.
- 'Nagware' is the software that a developer makes available to everyone
- and puts "reminders to register" everywhere. I was looking for a windows
- communication package a while back, someone recommended I try "XXXXXX" (I
- won't say it's name). When I loaded it up, it seemed to be pretty nice,
- the price was not too bad...then it started. These big screens (2) would
- pop up (just like at the beginning) and say that "this is unregistered
- software"...blah...blah...blah.... I would click on "OK" on the first
- screen, then wait for few seconds, then I would have to click on "OK" on the
- second screen and wait another few seconds. All of this was happening while
- I was in the middle of a long distance call to a BBS that doesn't allow
- extended inactivity. Then it did it again just a few minutes later and I
- had to repeat the whole process again. This happened several times during
- that call. It made me so mad that after about the sixth time, I quit the
- program and ripped (yes ripped) it off of my hard disk. The reminders to
- register happened so often that (for me) it made the software less than
- useless (even for evaluation).
- 'Bonusware' is software that a developer makes available to everyone
- and says "here it is...it does what it says it does...if you really like
- it, register it and as a 'BONUS' you get the following...". I came across
- a program for windows called "Auto Raise" by Robert F. Nee (a utility that
- automatically raises, to the top, any window your mouse is moved to). I
- really liked it and I registered it after a short evaluation period. The
- 'BONUS' was the enabling of an "icon hide" feature. My program fits into
- this category as well. It is fully playable "as is" with no real difference
- from a coin-op arcade game (except it doesn't cost you a quarter). None of
- the registered features are needed to play the game, save the high scores,
- enable a sound card, etc. The 'BONUS' is being able to change some of the
- game parameters (nothing at all critical).
- I am a big believer in shareware. This program itself was written with
- the help of two pieces of ('true') shareware (registered copies):
- (1) 'QB/EVGFX' Graphics Library (copyright 1991 Cornel Huth )
- (2) 'A86/D86' Assembler/Disassembler (copyright 1986-1990 Eric Isaacson)
-
- Please help all shareware authors by registering the software that you
- use.
-
- SPECIAL THANKS:
- Thanks to the following people for their help in development and testing
- of this game:
- Carolyn A. Crain
- Stephen L. Balkum
- Shelly K. Stone
- S. Wayne Tumbleson
-
- That's all folks !
-